Ludo Unleashed

What's coming next

Roughly in the order we're building it. Nothing here has a date yet — early access means we'd rather ship it right than ship it Tuesday.

iPhone & iPad

The App Store version. Leave your email and we'll tell you the day it lands.

Friends list

Add the people you play with, see when they're online, invite them straight into a game.

Leaderboards & ranking

Seasonal rankings, so winning counts for something beyond the moment.

Release notes

The short, human version. Newest first.

Coming in the next build September 2026 · in testing

  • Twelve rules, not thirteen. Time Warp has been retired — it is gone from the rules list and from the game.
  • You can see how many rolls you have left. A counter above the dice shows every extra roll you have earned — from a six, a capture, a finish or the carnival wheel — and you take them before moving a token.
  • Fortress closes its square. Tap Fortify, then tap the token you want to protect. Nothing can land on a fortified token: an arriving token is turned back to the nearest open square instead.
  • Hunter's License asks on the token itself, with a Cancel, so you can change your mind without spending anything.
  • Profile photos for registered players, shown on your card at the table.
  • A new look for the board, dice and carnival wheel, with the old flat board still available in Settings.
  • If you drop out on your turn, the table waits 30 seconds and then plays that turn for you — your seat is still held for two minutes.

Play together, stay together 29 August 2026

  • Your room now survives the game. Before, starting a match destroyed the room you were all sitting in — voice and chat stopped dead and everyone was dumped back to the menu afterwards. Now the room stays. You talk before the game, through the game, and after it, and “Back to Party” puts everyone straight into the next one.
  • Talk before anyone presses Start. Voice used to exist only inside a match. It now starts the moment you join the room, and your phone asks for the microphone once, in the room — never in the middle of a game.
  • Turning your mic on no longer disconnects you. It genuinely did, and it was two separate faults.
  • Everyone can see the rules the leader is choosing, live, as they are ticked — instead of finding out once the game had already started.
  • Select all / Deselect all for special rules, on both single player and the room. Select all picks only the rules you have charges for, so you are never offered something that would be refused when you press Start.
  • The party leader pays for the special rules, and can hand over. Out of charges? Pass the crown to someone who has some — a tick shows you who — and they lead the next game. Nobody can take the crown; only the leader can give it. A leader with no charges left can still play, just without special rules.
  • Losing signal no longer removes you from the room. Your seat is held while you reconnect, and the room shows you as reconnecting rather than gone. A host who blinked used to lose control of the room permanently.
  • Join a room part-way through the evening and you arrive into the conversation, with the chat that has already happened.

Staying connected 28 August 2026

  • You no longer get dropped for coming back. When your connection blipped, the game reconnected you straight away — but the server was still holding your old connection, and when that one finally timed out it threw away your new one. Everyone else saw you as disconnected, and two minutes later you were out of the game, while your own screen looked perfectly normal the whole time.
  • If you do lose connection, you'll know. The game could previously lose its connection without noticing, so you'd keep tapping while nothing happened. Now a real drop is always detected — and a brief one is fixed so fast you won't see anything at all.
  • It keeps trying for as long as it takes. Reconnection used to give up after about 30 seconds, even though your seat is held for two minutes. It now retries for as long as the game is open, and tells you when the next attempt is.
  • Switching apps or locking your phone won't end your game. Neither will alt-tabbing on a PC, which used to disconnect you outright.
  • Waiting rooms got the same treatment: a player who lost signal no longer sits in the room forever, blocking the host from starting.

You pick the move, not the game 21 August 2026

  • Power Pairs works the way you'd expect. Tap Pair Move, tap the die you want to spend, then tap the pair on the board. Before, the game chose the die for you — always the first even one you rolled — so a 2 and a 6 in hand always moved your pair one square and never three.
  • Pair mode stays on until you tap Done Pairing, so you can spend one even number on a pair and another on a single token in the same turn.
  • With one token left and two different numbers rolled, the game no longer plays the move for you — which square you pass through can matter, so it's your call now.
  • Hunter's License: any capture counts. Sending a token home with a Lightning Strike or a Star Blast now unlocks your finish lane, which it should always have done.
  • Shielded and fortified tokens can no longer be hit by a Lightning Strike, and a shield now survives a Star Blast.

Signing in stops fighting you 21 August 2026

  • Sign in with Google without leaving the game. The Google page now opens on top of the game and hands you straight back when it's done, instead of dropping you in your browser on a page telling you to find your way back.
  • The sign-in screen leads with Google and Apple. Email and password are still there — one tap, under Use email instead — but you no longer have to notice the right button among four boxes first.
  • If you've signed in before, we say which way you used last time.
  • Updates download once. Tapping Update used to start a whole new download every time, so people ended up with three copies of the same file and sometimes installed the wrong one. Now it hands over once and tells you where the file went.
  • The game runs at 60 frames a second on phones, where it was quietly running at 30. If your screen is faster than that, there's a new High Frame Rate switch in Settings.

The waiting room actually works now 18 August 2026

  • When someone joins your room, you see them arrive. Until now you didn't — their name simply never showed up, and the only way to know everyone was in was to ask.
  • Colours and ready ticks update the moment they happen, for everyone in the room.
  • The room now keeps a running list of who joined, who left, who picked what, and who's ready — so you can glance at it instead of asking.
  • Start lights up the instant the last player is ready.

A thirteenth rule: Lucky One August 2026

  • Switch on Lucky One and a 1 is suddenly as good as a 6 — it brings a new token out of your yard.
  • Bring a token out that way and you get an extra roll for it.
  • You're never forced into it: a 1 can still just move a token one square, and you pick.
  • No download needed — it shows up in the rules list the next time you set up a game.

Android arrives August 2026

  • Ludo Unleashed now runs on Android phones and tablets, in landscape.
  • Everything is controlled by touch — tap a token to move it, tap the dice to roll.
  • Fixed: rule charges weren't being counted, so they never went down when you used a rule.
  • Fixed: bonus charges earned from daily rewards weren't showing up in your total.

All twelve special rules Earlier in 2026

  • Every one of the twelve special rules is now playable, in any combination.
  • Play online with up to four people, with chat.
  • Come back within two minutes of losing connection and your game is still there.
  • A daily reward for showing up, and a tutorial that teaches the rules on a real board.